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The Wayward Anachronist

Spring 2021 - As a final project for an advanced 3D modeling course, we were tasked with modeling and animating a short scene. My concept, "The Wayward Anachronist," blended 1930's fashion and retro-futurism to create a character out of her own time, even in the future. 

I primarily used this process as a way to practice the sculpt-retopo-texture-animate pipeline, and aimed to have a strong character and an animation on par with an in-game cutscene. The timeline for this project was roughly 3 weeks. ZBrush, Maya, Substance Painter, Blender.

Final Model Gallery (Blender Renders)

Process Hard Surface Modeling + Retopology

Original Body Sculpt

(head replaced)

Animation Storyboard

Original Concept

Environment Design, Original Models

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