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The Wayward Anachronist

Spring 2021 - As a final project for an advanced 3D modeling course, we were tasked with modeling and animating a short scene. My concept, "The Wayward Anachronist," blended 1930's fashion and retro-futurism to create a character out of her own time, even in the future.
I primarily used this process as a way to practice the sculpt-retopo-texture-animate pipeline, and aimed to have a strong character and an animation on par with an in-game cutscene. The timeline for this project was roughly 3 weeks. ZBrush, Maya, Substance Painter, Blender.
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Final Model Gallery (Blender Renders)
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Process Hard Surface Modeling + Retopology


Original Body Sculpt
(head replaced)


Animation Storyboard
Original Concept
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Environment Design, Original Models
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